Interesting point. Yeah, I agree timing should be a strong signal. It seems like there are a few ways it could be included:
- Measure a correlation between position complexity and time spent per move. You would expect a good move to take longer to calculate in complex positions.
- Move timing consistency, humans are all over the place with timing, whereas cheaters often move regularly.
- Long pause, then strong play. If a cheater starts cheating half way through a game, then there could be a transition period where they first enter the position into the engine.
Yeah, seems like there would be a lot of ways of doing it. The correlation would have to take into account how much time the player has on the clock as well.
Maybe it's implicit but I'm surprised they didn't mention move timing as one of the signals.
Interesting point. Yeah, I agree timing should be a strong signal. It seems like there are a few ways it could be included:
- Measure a correlation between position complexity and time spent per move. You would expect a good move to take longer to calculate in complex positions.
- Move timing consistency, humans are all over the place with timing, whereas cheaters often move regularly.
- Long pause, then strong play. If a cheater starts cheating half way through a game, then there could be a transition period where they first enter the position into the engine.
Yeah, seems like there would be a lot of ways of doing it. The correlation would have to take into account how much time the player has on the clock as well.