Nowadays with ai agents code is not worth much, but this repo contains some lessons learned that might help others save time :)
This project might be a good reference if you want to publish a web-based game on steam and/or android, as the glue is already there.
It also has an in-house framework to abstract Phaser's scenes (I call them "screens"), with proper behavior isolation and resource cleanup.
Nowadays with ai agents code is not worth much, but this repo contains some lessons learned that might help others save time :)
This project might be a good reference if you want to publish a web-based game on steam and/or android, as the glue is already there. It also has an in-house framework to abstract Phaser's scenes (I call them "screens"), with proper behavior isolation and resource cleanup.
Free web version: https://lfarroco.itch.io/mana-battle
Steam: https://store.steampowered.com/app/3757600/Mana_Battle/