With this news, I have to wonder how much longer bluray will live.
Will we continue seeing new bluray releases of movies and TV shows for decades, or are their days numbered?
The loss of console gaming presumably removes a guaranteed revenue source that was keeping Bluray pressing plants alive.
Sales of DVDs and Bluray have been declining for years [1][3]. Some people have been excited pushing the news that UHD bluray sales increased in 2025, [2] but that ignores the fact that the total optical sales still dropped.
Collecting is going strong, though. My husband collects physical media, and media books, including a booklet and a nice cover, sell very well. As are special editions of more mainstream movies. Give people something extra and they will gladly buy it. I'd have expected them to go down that path, sell nice steelbooks, media books with an included art book and so on. Add a blu ray with interviews about the development process and so on. I'd pay good money for that and others would as well. Even if they sell the console only with an external disk drive.
I can't imagine content owners wanting the physical media to continue any longer than they can get away with. The control they have from digital only must make them feel so powerful. At least as long as everyone continues to buy into their DRM systems.
I've recently looked into purchasing a dedicated 4K Blu-ray player to start building a disc collection again. I'm assuming there's some pretty decent deals in the used bins now. One by one, I keep canceling my streaming subscriptions. At some point, that physical media will be the only thing left. Makes me feel like a prepper of a different sort
That's part of what I was thinking. The idea of digital-only must be very attractive for content owners, so I don't think they will put much effort into preventing that outcome.
Even if Sony keeps a token factory or two open to produce blu-rays, I'd imagine we'll see fewer and fewer new releases. Maybe we'll only see them as part of collector's sets that have enough margin to afford a cut of the more limited supply.
This feels like the beginning of the death spiral for blu-ray. Sales aren't going to go up enough for it to be worth it keep factories going, much less spin up new ones.
Years ago I did a podcast[0] on physical media and hypothesized UHD would be the last physical movie format (and was shocked that it was even a thing).
The next two years are probably going to be a mess as collectors snatch everything up annd inventory gets cleared out.
I saw my first Dolby Vision Blu-ray and immediately started a Blu-Ray collection. The Blu-ray player on the PS5 is fine, but a nice dedicated player from Sony blows it away.
I would pay for my favorite albums on Blu-ray too. I wish more artists released their entire discography on a really well produced Blu-ray. NIN would be perfect for this. So many Halos, so many videos, all in release order. A real release of Purest Feeling?
They won't be releasing new Blu Rays for decades. Outside of collectors, why would they? Unless there is a hidden market for the discs elsewhere it's not worth it
Well, if Nintendo and Microsoft go the same route (and sadly, I see that being almost inevitable at some point), that's probably the end of my interest in gaming as a whole. I generally refuse to 'rent' or 'license' things on a temporary basis, and have decided in this generation that every game I'll get for Switch 2 will be a physical game on cart version, without exception.
And the reasons for that are pretty simple. I like being able to resell games when done with them. I like being able to lend them to friends, or play them on as many consoles as I want. I like the idea of having something that companies (generally) can't remove due to licensing changes or an always online requirement.
This sort of change just feels like yet another step towards constantly renting rather than owning, or streaming games and media without any control over how or when you can use it.
Discs are less convenient so people have slowly moved to digital sales. This worked even better for console manufacturers, cheaper to drop that disc reader, and the second hand market is effectively dead which increases new game sales.
The side-effect most people didn't consider is that you never really own a digital copy. And the most relevant part is that you cannot transfer/sell a digital copy. For everything else around ownership I know I can count on Sony to still screw it up even with discs, like disabling a disc game with some online checks.
I wouldn't think that the copy of some movie Netflix is streaming to me will be 60-100GB over the duration of the movie. Not to mention when their services have issues and you're watching 5-10 minutes of low quality content until it settles and snaps up to full (streaming) quality.
Most people really don't care, which is a shame. The sheer quality difference between a 4k digital movie and a 4k bluray is astounding. Hell, oftentimes a standard bluray looks better despite the lower resolution since it isn't being compressed
A 4K movie uncompressed would be something like two or three terabytes depending on the format. I think Arri are the only cinema cameras that can even shoot uncompressed or losslessly compressed, the rest shoot lossy compressed video in their native raw formats.
Uncompressed 24-bit 1080p running at 24 FPS requires 1.192 Gbit/s, or 0.149 GByte/s. So a 25 GB (single-layer) blu-ray has enough space for a whopping 167.8 seconds of uncompressed 1080p video running at 24 FPS. You can double that with a dual-layer blu-ray, and there are more corners you can cut, but I don't think you'll fit your movie in there.
Video is really big. Compression was needed to make it even vaguely possible unless your quality was in the toilet.
HD-DVDs were smaller, so they were more compressed.
I don’t think that you guys should be debating compressed vs uncompressed, but lossy compression vs lossless compression. Your math seems to derive from a naive storage format.
What's kind of an annoying side effect of this is that you have all this fancy new display tech, like quantum dot LED (marketing term, but w/e), or OLED, but it's all pointless because you're just watching it with crappy compression, negating the quality gains.
It's a weird trajectory to see because with the music industry people have started catching on and either support sites that offer more durable forms of ownership or have straight up reverted to physical ownership.
It's from a 2016 essay. I'm not sure it was ever only a joke. I didn't even perceive it as a joke back then (unless you wanted to joke about companies being knobheads). It was already clear by then that that was the direction they wanted to go.
Adobe Creative Cloud became the only option for new Adobe software in 2013, 3 years before that essay. Sure, Adobe is on the forefront of being knobheads, but still.
Why would anyone “buy” movies from PlayStation. That’s not their business, I would never have expected them to be in it for the long haul, just like MS did a rug pull on this a few years ago didn’t they?
Convenience? Maybe a belief the media would be accessible for a long time, versus the ever-changing catalog available from streaming services?
Consumers are lured into walled-gardens all the time - consoles, app stores, hardware. Where would you suggest someone purchase a digital license for a movie?
Closing the online store for older systems simultaneously with announcing the dropping of physical media leaves an interesting question for the future. Even if you’ve never bought an online PS3 or Vita game, you’ll still be able to use the systems for physical games. Presumably once the PS6 store is gone, any console is just an ornament if you don’t have access to an account with games already purchased (and how long will the download servers stay up anyway? What is the foreseeable future?).
I was having this discussion with my 9 year old yesterday. He mentioned that a friend had Rocket League on their Switch 2 and "it didn't even need a game card". I told him that anything without a physical card can be taken away, the company that made it can decide to take it back or to stop letting it work. Compared that to my old DS which he found along with game cards for Lego Star Wars and Scribblenauts that still work ~20 years later.
I think he "got" it. He was certainly annoyed at the idea that something purchased could just be taken back. Maybe it'll stick and he'll be better able to understand why I'll push back on a new PlayStation or any digital only games.
theoretically, the playstations are the most vulnerable since they run static versions of a FreeBSD derived system. the xbox doesn't really need to be jailbroken and the switch line is nearly impossible
This is why I will not be buying a PlayStation 6. I've had my Steam account for 20 years (21 come October) and I can still download every single thing I've ever bought there. Why should I invest in buying PS6 games when they're gonna be made obsolete by Sony?
Shit, they tried a while ago with a lot of pushback. I hope they don't. I love my vita, and while realistically anybody playing one nowadays has it hacked and can get games from wherever they please, it sucks that the only official way is going the way of the dodo
In contrast, Nintendo's idea to sell physical games that are essentially transferrable keys seems like a much smarter compromise.
Part of the appeal for the Switch and Switch 2 is the stability of their resale market. It's easier to pay for a new game when you know you can get 50% of your money back on the used market.
We will own the games we purchase digitally if we change the laws to say that we own them. We've reached the point where politicians are talking about this issue, and I suppose support for copyright reform will only continue to grow.
TBH, 100% offline gaming has been problematic since day-one patches became the norm in the PS3 era. Sure, you might be play version 1.0 of the game from the disc, but often the experience was pretty compromised without the patch, often very buggy, or sometimes even features missing.
And the PS5 is meant to be able to play digitally downloaded while disconnected (at least the ones you own, not the PS+ games). It's just the implementation is little buggy, it sometimes breaks for some people and you get a bunch of vocal people complaining about how it doesn't work.
So IMO, you aren't losing much there. The digital-only experience isn't that different from needing to have internet to download a day-one patch.
It's the used game sales that are the biggest loss from this move.
> I'm curious whether Nintendo will be following the same path.
Probably, they're already heavily invested in digital-only games, e.g. virtual console, or selling game boxes with just a download code.
But this goes back years already, physical copies of their games have remained expensive for ages. Relatively modern and/or very common "everyone has these" games like various pokemon games going for full price to 2-3x that.
I wonder if this signals anything about Sony's attitude to blu-ray movies. Aside from games one of the reasons their consoles have sold well is because they've been excellent physical media players. The PS2 for DVDs and the PS3 onwards for blu-ray.
If I remember well PS3 was during the period where blu-ray lasers were production constrained and more expensive with Sony prioritizing their own devices, so the console was price and availability competitive against dedicated disc players by third parties. And the PS3 had pretty long term update/support. I'm fairly sure that had an impact on the financial side as it was in the era when console hardware was subsidized on the expectation they'd get a slice of game sales, except those consoles bought for primarily for movies didn't reimburse them so well.
I’m not sure if Sony has been pushing their video disc formats with PlayStations for a while. PS4 Pro was the “4K” upgrade over PS4, but didn’t support UHD Blu-Ray. And there’s been a disc drive-less PS5 since launch.
Stuff like Blu-Ray seems to be becoming a Laserdisc like enthusiasts niche system, I don’t think it’s been a big thing for Sony for a while.
Some libraries let you borrow Playstation video games. I wonder if those libraries will have access to a system that allows people to borrow digital video games.
I have a PlayStation and I exclusively buy my games via discs. On the other hand, these days I exclusively buy computer games via digital download (mostly via Steam). I have more consumer confidence that digital games on my computer will remain accessible vs games on my console, maybe because Sony controls the entire console ecosystem.
Interesting timing to announce this at around the same time as the PS3 digital store is discontinued signaling that digital only doesn't last as long as physical.
My old Nintendo Wii is modified with homebrew software that keeps alive some otherwise inaccessible features since Nintendo shut off their servers. I hope the community can do similar for newer consoles when they reach the end of their life.
One of the major reasons I upgraded to ps5 was because it would also allow me to play blu-ray movies.
If the PS6 comes out with no disc player at all, not a chance I buy it.
Also, that's a definite middle finger to second hand and physical stores then ? Hoping MS will make a bet in the opposite direction (but I don't see it) and the players will follow..
Genuine question but is this why Gamestop was thinking about buying E-bay which ironically had some of the most greatest meme about "half cash, half stock" if someone remembers that in terms of the immense stupidity displayed in botching up the deal or the finances of it.
but what is the plan for shops like GameStop then if nobody buys or sells games anymore via offline shops. as you mentioned with Funko pops (and I had to search up with that), but they could perhaps transition to merchandise focused goods but I think that even within that online could have a valid competition?
> but what is the plan for shops like GameStop then if nobody buys or sells games anymore via offline shops
Bankruptcy.
They've already had to massively cut down after the first round of people switching to digital-only. I doubt they'll survive a digital-only world (maybe a rebrand will work? Or maybe they'll limp along on merch).
Ironic that you mention MS because also ironically, around the PS4 launch there was a lot of brouhaha about MS not allowing transfering games, while for the PS4 launch video they showed how easy it is to transfer games (just hand over a disk).
I hate it. I hate digital only games. I get that the numbers and reality are against my wishes but that doesn't make it any better. I want to unpack my console from storage in 20 years and play the games I bought for it even if the company or servers no longer exist.
Long live independent physical game market. We already see people with 3d printed carts, designing labels and making their own homebrew games for retro consoles. Some people are also producing their own big box PC games for the hell of it.
As I continue to largely ignore AAA & mainstream gaming companies I look forward to how the indie gaming market takes advantage of everyone's growing nostalgia for physical ownership of games.
to be fair, the "awkward snap-on disc drive" on ps5 isn't really awkward -- it's a one time install and is now indistinguishable from a built-in drive.
From a business perspective, I understand this. The physical games sections of most retailers are pitiful these days - take a walk down the PS5 aisle in Target or Best Buy for example. They also have a need to shore up margins if they want to keep subsidizing the hardware during the component crisis. And their biggest competitor, XBox, is in the process of pivoting out of their current pivot and apparently is about to layoff a massive chunk of its workforce.
But at the end of the day, part of what makes a console a console to me is the ability to swap games with friends. If I can't do that easily, why wouldn't I just use Steam?
what will happen when in 10 years they will want to discontinue those games? will they be hosting them forever?
how are we going to preserve all the videogames production from 2028 on?
The unfortunate thing is that there actually already is a government mechanism for this, in the US at least, but it's been lobbied against by the industry [0]. So like, there already is a way to do this, the same way that libraries are allowed to preserve copies of every book, but the video game industry blocks it from happening.
Oh man, I had forgotten about GTA 6 releasing on Playstation earlier than PC's. So all the hype around GTA 6 and the fact that people have been waiting for so long would drive up the demand of newer playstations and with all the 4 changes that I talked about in one of my other comments[0]
> No physical disc + shutting down online stores + deleting movies from customers accounts + dynamic pricing.
This basically becomes a sunk cost fallacy, both in buying the games or subscription models.
Because there are people who want a game so badly and want to play on release date and that game has partnered up with a console company that they will only release (first) on some consoles with the 4 factors discussed above. It leads to an incredible sunk-cost fallacy which somewhat capitalizes on the fact of the hype of the game and they are looking for any and every ways to capitalize on it for as long as possible.
I imagine some Playstation subscription yearly discount might also happen near the launch of GTA 6 so that they could tie users up to an yearly subscription perhaps.
This is another opportunity for the EU to reign in and create a proper definition of ownership so that this does not pass.
Of course, it would be interesting to hear the freemarketeering on this site and how people should "vote with their wallet" and sites/movements such as $freeplaystation.whatever sprouting pseudopolemic nonsense.
So physical disc production is ending for new games on Playstation.
At the same time, as @outervale has said: they are shutting down PS3 and PS Vita online stores as well.
AND at the same time as @zache has said & previous discussions about PlayStation Deleting 551 Movies from Customers' Accounts.
WHILE at the same time, Dynamic pricing[0] is occuring where people who buy games are charged more because PS expects them to be able to cough up more money from my understanding
Combining all of this: No physical disc + shutting down online stores + deleting movies from customers accounts + dynamic pricing.
These might basically just be planned obsolence devices while trying to extract as much profits as humanly possible from your wallets.
I remember the dynamic pricing debate and that some people were somewhat tolerable of that, but I think that being tolerable of that is what is causing more and more precedents and an overall situation has occur where things are just increasingly more actively consumer-hostile.
This is ridiculous, and not long after they've been updating their ToS to require you to sign in and phone home in order to continue to be allowed access to your digital library.
> In response to shifting trends in consumer preference.
I hate this corporate speak. If buying isn't ownership, then pirating isn't stealing.
Even more reason to call this out, they know the exact figures they need to create physical copies of, they're claiming a complete trend to reduce their expenses. I don't believe they have some agenda to simply turn off games for people for no reason, but needing to check in every few months to keep a game active is actively hostile to the customer.
> If buying isn't ownership, then pirating isn't stealing.
You're not buying a game, you're buying a license to play the game. If you don't agree with the terms, don't buy that license, but that doesn't mean you're entitled to commit copyright infringement.
If I buy a movie ticket, that means I get to watch the movie once. That's the agreement.
There's an expectation that once the sale is finalised they should t be able to just take it back when they like. Agreements or not that's not how things are supposed to work.
> If I buy a movie ticket, that means I get to watch the movie once. That's the agreement.
Good thing I don't recognise copyright. Can't infringe on that which does not exist. I'm sick of pretending it does good in the world when I constantly see its consequences are things like this.
> If I buy a movie ticket, that means I get to watch the movie once. That's the agreement.
Given the amount of agreements out there that have unfair terms from the get go, or are otherwise Darth Vadered, why should anyone care what deal the corps give you?
If you don't like the deal, don't take it. It doesn't matter if you recognize copyright, it's the law. Some people don't recognize speed limits; that doesn't always end well for them.
On pc there is some competition at least between Steam, epic, gog (the odd one out but I like it) and such. I have no interest in buying a vendor specific computer with only one storefront and no competition.
But those are still digital-only platforms, with a chance of them disappearing. Epic is the biggest risk there, I think.
GoG is an interesting case though, it has loads of games that by and large were available on physical media, but because said physical media is either gone, broken, or in the hands of collectors, getting a physical copy of those games is difficult now. Them being a digital platform re-enables people to play these games.
GoG is also DRM free, so if GoG dies it's not like you'll lose access to your games. Even if you lose the files, archives will exist. Plus, if you're really that morally opposed to file sharing, you can always put it on a NAS or flash drive. Heck, put it on a bluray if you want to
It's important to note that that vendor specific computer is 1) cheaper then a PC that can play equivalent games, and 2) much more reliable (i never have to mess with drivers, updates just work, etc...)
I own several computers, and I use them for work. Running games on them means either running windows or running an emulation layer, and both solutions are unreliable messes. High end graphics cards are generally very expensive and have required binary-blobs that are really hard to troubleshoot, and (in my experience) always have problems.
If I want to play a video game, I turn on my PlayStation and it just works and I don't have to think about it or troubleshoot anything. This has not been my experience with PC gaming.
I exclusively play on Fedora if on pc and the only problem I had up to now was with the ps5 controller and some weird rumble input. That was easily fixed with some googling.
Sidenote but why do you use a PS5 controller? I can understand if someone already has a console they'd prefer to use the controllers they already have, but I see so many PC gamers go out and buy a playstation or xbox controller when they want a controller when 8bitdo is right there and much better for the price
Not everyone wants to do research for every little purchase. XBox and PS controllers are likely to be at least good enough, if not the baseline of quality. A few weeks ago I got an XBox-compatible third party controller with Hall effect sticks, and while it's mostly alright, I found a weird issue where when I enter a specific mode in one game by holding the right trigger I have to have the stick centered or it doesn't register for about a second. This doesn't happen with MS's controller, and I have no idea how the input device can be causing something so specific.
I used to think this was bad, but honestly? It’s just games. Some people buy tons of digital games they literally never even play. If they were physical games, imagine all the e-waste.
And what’s the point of physical games? So you can play the game in 30 years from now on some retro console you’ve diligently maintained?
Get over it, you’re not going to do any of that. There’s no mythical third act where you go through some library of physical CDs and reminisce about an old ass game. There’s constantly new games coming out all the time, you will just keep buying and buying games, you play them for a bit, and then you move on. It’s not “buy it for life”, it’s buy it for right now have fun and move on. Live in the present, don’t worry about the future.
Even people who have retro consoles and collect physical copies seem to mostly do it for collector purposes. When they die, their kids will send all that to a dump or pawn it off. Pointless.
I agree with most of this, which is why emulation is generally better unless you specifically want to operate/show off a museum.
Maybe things will be like the Nintendo BS-X where people will reverse engineer consoles with games downloaded to extract the game from it.
That being said I do have a physical Atari 2600 with a few games. Astroblast with paddles is still a fun game today, and Video Olympics (the Atari VCS version of Pong) is extremely fun to bring out at parties.
the Atari 2600 is probably my favorite console to collect for. The games cost next to nothing and old games like that are fun to just grab a stack of and play each game for 5-10 minutes each
>There’s no mythical third act where you go through some library of physical CDs and reminisce about an old ass game.
Huh? You won't replay every game, sure, but once in a while you'll find a game that you keep coming back to even many years after first playing it. The last time I played Pokémon Red all the way through was only a few years ago. I have permanent Deus Ex, Crysis, FEAR, and Duke Nukem 3D installations on my hard drive, so I can run them for a bit whenever I feel like. Maybe once you put down a game you never pick it again, but don't assume what is true of you is true of everybody.
If you enjoyed something as a much younger person, and enjoy it as a much older person, it is very unlikely that it is the thing itself that you are enjoying. To test it, you can try giving that thing to someone your age and see if they enjoy it (they will most likely think it's a nuisance). To experience it yourself, you can try what kids are into these days or even better try something that people used to like long before you were born, in which case you will very likely see these things as pointless quite quickly. If you observe these things, it is easy to see that nostalgia is enjoyable because it is about associating your youth and naiveté with the object of nostalgia. If you grew up, you would see that it is just some distraction that merchants brought to you to profit from your stupidity. If you realize this, you'll enjoy not having to deal with that shit a lot more.
>To experience it yourself, you can try what kids are into these days
What do you mean? I'll try anything if I think it will appeal to me, but I don't know any children to ask what they're into to conduct this experiment.
>or even better try something that people used to like long before you were born, in which case you will very likely see these things as pointless quite quickly.
Like how long? I like classical music. I don't really like theater. I read Dr. Jekyll and Mr. Hyde and liked it; I read Martín Fierro and hated it. What conclusion do we draw from all this?
>If you observe these things, it is easy to see that nostalgia is enjoyable because it is about associating your youth and naiveté with the object of nostalgia.
No, I don't agree. I don't agree that I derive nostalgic enjoyment from the examples I gave previously. I think that I can enjoy them because they're familiar things that I can engage with as a matter of routine. I can enjoy them for the same reason I biked to work through the same route for over ten years straight without getting bored. Someone completely new cannot derive that same routinary enjoyment. For example, DOOM is basically just as old as Duke Nukem 3D, but I only played it many years later, and so I never finished it (but I also don't think I would have liked it as much back in the day; the gameplay is just not as good. I should try other Build games to see how they compare).
As another example, I should definitely feel nostalgia for Saint Seiya, but I tried multiple times just couldn't get through it. It's just for children, an adult can't miss the obvious plot holes. But I saw The Lion King in the theater and then dozens of times on VHS, and then dozens more times off my NAS 20+ years later, and loved it every time -- as an adult I just could better understand why it was so good.
>If you grew up
You're asking to be told off.
>you would see that it is just some distraction that merchants brought to you to profit from your stupidity. If you realize this, you'll enjoy not having to deal with that shit a lot more.
I don't "deal with" the things I like. I like them. Engaging with them is not something I'm forced to do that I have to cope with. Are you an alien? What do you do for fun? Stack rocks on the beach? Or is fun a foreign concept to you?
With this news, I have to wonder how much longer bluray will live.
Will we continue seeing new bluray releases of movies and TV shows for decades, or are their days numbered?
The loss of console gaming presumably removes a guaranteed revenue source that was keeping Bluray pressing plants alive.
Sales of DVDs and Bluray have been declining for years [1] [3]. Some people have been excited pushing the news that UHD bluray sales increased in 2025, [2] but that ignores the fact that the total optical sales still dropped.
[1] https://www.flatpanelshd.com/news.php?subaction=showfull&id=...
[2] https://www.flatpanelshd.com/news.php?subaction=showfull&id=...
[3] This article has a more complete graph: https://www.statsignificant.com/p/the-rise-fall-and-slight-r...
Collecting is going strong, though. My husband collects physical media, and media books, including a booklet and a nice cover, sell very well. As are special editions of more mainstream movies. Give people something extra and they will gladly buy it. I'd have expected them to go down that path, sell nice steelbooks, media books with an included art book and so on. Add a blu ray with interviews about the development process and so on. I'd pay good money for that and others would as well. Even if they sell the console only with an external disk drive.
I can't imagine content owners wanting the physical media to continue any longer than they can get away with. The control they have from digital only must make them feel so powerful. At least as long as everyone continues to buy into their DRM systems.
I've recently looked into purchasing a dedicated 4K Blu-ray player to start building a disc collection again. I'm assuming there's some pretty decent deals in the used bins now. One by one, I keep canceling my streaming subscriptions. At some point, that physical media will be the only thing left. Makes me feel like a prepper of a different sort
That's part of what I was thinking. The idea of digital-only must be very attractive for content owners, so I don't think they will put much effort into preventing that outcome.
Even if Sony keeps a token factory or two open to produce blu-rays, I'd imagine we'll see fewer and fewer new releases. Maybe we'll only see them as part of collector's sets that have enough margin to afford a cut of the more limited supply.
This feels like the beginning of the death spiral for blu-ray. Sales aren't going to go up enough for it to be worth it keep factories going, much less spin up new ones.
Years ago I did a podcast[0] on physical media and hypothesized UHD would be the last physical movie format (and was shocked that it was even a thing).
The next two years are probably going to be a mess as collectors snatch everything up annd inventory gets cleared out.
0 - https://podcasts.apple.com/us/podcast/cherry-bombs-the-under...
I saw my first Dolby Vision Blu-ray and immediately started a Blu-Ray collection. The Blu-ray player on the PS5 is fine, but a nice dedicated player from Sony blows it away.
I would pay for my favorite albums on Blu-ray too. I wish more artists released their entire discography on a really well produced Blu-ray. NIN would be perfect for this. So many Halos, so many videos, all in release order. A real release of Purest Feeling?
You can still buy CDs. They don't come with music videos usually but they sound greatr
>dedicated player from Sony blows it away
If I might give you a heads up here, they are not the best. For a reference player look at Magnetar.
My dream setup is a Magnetar UDP 900 MK II and a Leica Cine 1...
I honestly doubt they'll stop. Sony is a Japanese company, and they seem to still enjoy buying blurays
They won't be releasing new Blu Rays for decades. Outside of collectors, why would they? Unless there is a hidden market for the discs elsewhere it's not worth it
Libraries :(
My local library never made the jump to Blu-Ray and still only has DVDs. They have physical copies of video games too though.
Well, if Nintendo and Microsoft go the same route (and sadly, I see that being almost inevitable at some point), that's probably the end of my interest in gaming as a whole. I generally refuse to 'rent' or 'license' things on a temporary basis, and have decided in this generation that every game I'll get for Switch 2 will be a physical game on cart version, without exception.
And the reasons for that are pretty simple. I like being able to resell games when done with them. I like being able to lend them to friends, or play them on as many consoles as I want. I like the idea of having something that companies (generally) can't remove due to licensing changes or an always online requirement.
This sort of change just feels like yet another step towards constantly renting rather than owning, or streaming games and media without any control over how or when you can use it.
Discs are less convenient so people have slowly moved to digital sales. This worked even better for console manufacturers, cheaper to drop that disc reader, and the second hand market is effectively dead which increases new game sales.
The side-effect most people didn't consider is that you never really own a digital copy. And the most relevant part is that you cannot transfer/sell a digital copy. For everything else around ownership I know I can count on Sony to still screw it up even with discs, like disabling a disc game with some online checks.
And also quality.
I wouldn't think that the copy of some movie Netflix is streaming to me will be 60-100GB over the duration of the movie. Not to mention when their services have issues and you're watching 5-10 minutes of low quality content until it settles and snaps up to full (streaming) quality.
Most people really don't care, which is a shame. The sheer quality difference between a 4k digital movie and a 4k bluray is astounding. Hell, oftentimes a standard bluray looks better despite the lower resolution since it isn't being compressed
A 4K movie uncompressed would be something like two or three terabytes depending on the format. I think Arri are the only cinema cameras that can even shoot uncompressed or losslessly compressed, the rest shoot lossy compressed video in their native raw formats.
> since it isn't being compressed
Isn't being compressed as much. All Blurays are compressed either with MPEG2, VC1, H.264, or H.265 if it's an UHD Bluray.
Huh, I always thought they were uncompressed. That's why people preferred it over hd-dvd
Uncompressed 24-bit 1080p running at 24 FPS requires 1.192 Gbit/s, or 0.149 GByte/s. So a 25 GB (single-layer) blu-ray has enough space for a whopping 167.8 seconds of uncompressed 1080p video running at 24 FPS. You can double that with a dual-layer blu-ray, and there are more corners you can cut, but I don't think you'll fit your movie in there.
Video is really big. Compression was needed to make it even vaguely possible unless your quality was in the toilet.
HD-DVDs were smaller, so they were more compressed.
I don’t think that you guys should be debating compressed vs uncompressed, but lossy compression vs lossless compression. Your math seems to derive from a naive storage format.
Ah, that's what it was. I'm still half asleep, I didn't drink enough caffeine this morning haha
Even a well-mastered DVD can look better than online streaming.
What's kind of an annoying side effect of this is that you have all this fancy new display tech, like quantum dot LED (marketing term, but w/e), or OLED, but it's all pointless because you're just watching it with crappy compression, negating the quality gains.
> And the most relevant part is that you cannot transfer/sell a digital copy.
EU or any other gov can pass a law to allow that and we'll have the option.
It's a weird trajectory to see because with the music industry people have started catching on and either support sites that offer more durable forms of ownership or have straight up reverted to physical ownership.
I remember joke “you will own nothing and will be happy”, it is less of a joke now.
It's from a 2016 essay. I'm not sure it was ever only a joke. I didn't even perceive it as a joke back then (unless you wanted to joke about companies being knobheads). It was already clear by then that that was the direction they wanted to go.
Adobe Creative Cloud became the only option for new Adobe software in 2013, 3 years before that essay. Sure, Adobe is on the forefront of being knobheads, but still.
Sucks to see this right after the Studio Canal movie situation [1]. I won't be getting another PlayStation.
[1] https://news.ycombinator.com/item?id=48691346
Why would anyone “buy” movies from PlayStation. That’s not their business, I would never have expected them to be in it for the long haul, just like MS did a rug pull on this a few years ago didn’t they?
Convenience? Maybe a belief the media would be accessible for a long time, versus the ever-changing catalog available from streaming services?
Consumers are lured into walled-gardens all the time - consoles, app stores, hardware. Where would you suggest someone purchase a digital license for a movie?
Apple has been selling movies for far longer haven’t they? Amazon is clearly invested in the space. Even Google.
From a video game store is the part I find odd. I get walled gardens. Not this one for this purpose.
It was their business, because they sold them....
Shutting down the stores on the PlayStation 3 and PS Vita, too.
https://blog.playstation.com/2026/07/01/an-update-on-playsta...
Discussion here: https://news.ycombinator.com/item?id=48745476
Closing the online store for older systems simultaneously with announcing the dropping of physical media leaves an interesting question for the future. Even if you’ve never bought an online PS3 or Vita game, you’ll still be able to use the systems for physical games. Presumably once the PS6 store is gone, any console is just an ornament if you don’t have access to an account with games already purchased (and how long will the download servers stay up anyway? What is the foreseeable future?).
I was having this discussion with my 9 year old yesterday. He mentioned that a friend had Rocket League on their Switch 2 and "it didn't even need a game card". I told him that anything without a physical card can be taken away, the company that made it can decide to take it back or to stop letting it work. Compared that to my old DS which he found along with game cards for Lego Star Wars and Scribblenauts that still work ~20 years later.
I think he "got" it. He was certainly annoyed at the idea that something purchased could just be taken back. Maybe it'll stick and he'll be better able to understand why I'll push back on a new PlayStation or any digital only games.
Be aware that many (most) new games with physical disks can also be taken away (see Concord).
We must simply raise kids to understand the pitfalls of live service games and how they should never be trusted or given money.
Your point stands, but Rocket League specifically is free (this wasn't always true, but is now...)
The assumption is that it'll be jailbroken well before they shut down the store.
I'm not convinced, jailbreaks are becoming more difficult.
Given enough time, I'm sure it will happen, if only because they're not going to get security updates until the end of time.
And even if true, there's always emulation (also a pain though).
theoretically, the playstations are the most vulnerable since they run static versions of a FreeBSD derived system. the xbox doesn't really need to be jailbroken and the switch line is nearly impossible
This is why I will not be buying a PlayStation 6. I've had my Steam account for 20 years (21 come October) and I can still download every single thing I've ever bought there. Why should I invest in buying PS6 games when they're gonna be made obsolete by Sony?
Shit, they tried a while ago with a lot of pushback. I hope they don't. I love my vita, and while realistically anybody playing one nowadays has it hacked and can get games from wherever they please, it sucks that the only official way is going the way of the dodo
In contrast, Nintendo's idea to sell physical games that are essentially transferrable keys seems like a much smarter compromise.
Part of the appeal for the Switch and Switch 2 is the stability of their resale market. It's easier to pay for a new game when you know you can get 50% of your money back on the used market.
Wow that doesn't sound great.
We won't own games anymore, we won't be able to sell/acquire used games, we won't be able to play disconnected.
I'm curious whether Nintendo will be following the same path.
We will own the games we purchase digitally if we change the laws to say that we own them. We've reached the point where politicians are talking about this issue, and I suppose support for copyright reform will only continue to grow.
TBH, 100% offline gaming has been problematic since day-one patches became the norm in the PS3 era. Sure, you might be play version 1.0 of the game from the disc, but often the experience was pretty compromised without the patch, often very buggy, or sometimes even features missing.
And the PS5 is meant to be able to play digitally downloaded while disconnected (at least the ones you own, not the PS+ games). It's just the implementation is little buggy, it sometimes breaks for some people and you get a bunch of vocal people complaining about how it doesn't work.
So IMO, you aren't losing much there. The digital-only experience isn't that different from needing to have internet to download a day-one patch.
It's the used game sales that are the biggest loss from this move.
>We won't own games anymore
Some of us do because we only buy from non-DRM encumbered platforms like GoG.
Don't buy games on steam, windows store, apple store, etc.
Stop giving companies money for something you don't own.
> I'm curious whether Nintendo will be following the same path.
Probably, they're already heavily invested in digital-only games, e.g. virtual console, or selling game boxes with just a download code.
But this goes back years already, physical copies of their games have remained expensive for ages. Relatively modern and/or very common "everyone has these" games like various pokemon games going for full price to 2-3x that.
This didn't age well : https://www.youtube.com/watch?v=kWSIFh8ICaA
Sony won a whole console generation on not being knobheads (as much as MS).
I wonder if this signals anything about Sony's attitude to blu-ray movies. Aside from games one of the reasons their consoles have sold well is because they've been excellent physical media players. The PS2 for DVDs and the PS3 onwards for blu-ray.
If I remember well PS3 was during the period where blu-ray lasers were production constrained and more expensive with Sony prioritizing their own devices, so the console was price and availability competitive against dedicated disc players by third parties. And the PS3 had pretty long term update/support. I'm fairly sure that had an impact on the financial side as it was in the era when console hardware was subsidized on the expectation they'd get a slice of game sales, except those consoles bought for primarily for movies didn't reimburse them so well.
I’m not sure if Sony has been pushing their video disc formats with PlayStations for a while. PS4 Pro was the “4K” upgrade over PS4, but didn’t support UHD Blu-Ray. And there’s been a disc drive-less PS5 since launch.
Stuff like Blu-Ray seems to be becoming a Laserdisc like enthusiasts niche system, I don’t think it’s been a big thing for Sony for a while.
Some libraries let you borrow Playstation video games. I wonder if those libraries will have access to a system that allows people to borrow digital video games.
Lol, no
I have a PlayStation and I exclusively buy my games via discs. On the other hand, these days I exclusively buy computer games via digital download (mostly via Steam). I have more consumer confidence that digital games on my computer will remain accessible vs games on my console, maybe because Sony controls the entire console ecosystem.
Interesting timing to announce this at around the same time as the PS3 digital store is discontinued signaling that digital only doesn't last as long as physical.
My old Nintendo Wii is modified with homebrew software that keeps alive some otherwise inaccessible features since Nintendo shut off their servers. I hope the community can do similar for newer consoles when they reach the end of their life.
There are almost no new physical releases on PC, sadly. I’ve been collecting older games on CD and DVD.
Sony just literally stole 500+ movies from PlayStations last week.
One of the major reasons I upgraded to ps5 was because it would also allow me to play blu-ray movies.
If the PS6 comes out with no disc player at all, not a chance I buy it.
Also, that's a definite middle finger to second hand and physical stores then ? Hoping MS will make a bet in the opposite direction (but I don't see it) and the players will follow..
> middle finger to second hand and physical stores
They've seen the writing on the wall for at least a decade; that's why GameStop has more shelf space for Funko Pops than for games.
Genuine question but is this why Gamestop was thinking about buying E-bay which ironically had some of the most greatest meme about "half cash, half stock" if someone remembers that in terms of the immense stupidity displayed in botching up the deal or the finances of it.
but what is the plan for shops like GameStop then if nobody buys or sells games anymore via offline shops. as you mentioned with Funko pops (and I had to search up with that), but they could perhaps transition to merchandise focused goods but I think that even within that online could have a valid competition?
> but what is the plan for shops like GameStop then if nobody buys or sells games anymore via offline shops
Bankruptcy.
They've already had to massively cut down after the first round of people switching to digital-only. I doubt they'll survive a digital-only world (maybe a rebrand will work? Or maybe they'll limp along on merch).
Ironic that you mention MS because also ironically, around the PS4 launch there was a lot of brouhaha about MS not allowing transfering games, while for the PS4 launch video they showed how easy it is to transfer games (just hand over a disk).
I hate it. I hate digital only games. I get that the numbers and reality are against my wishes but that doesn't make it any better. I want to unpack my console from storage in 20 years and play the games I bought for it even if the company or servers no longer exist.
Rip main stream physical game market.
Long live independent physical game market. We already see people with 3d printed carts, designing labels and making their own homebrew games for retro consoles. Some people are also producing their own big box PC games for the hell of it.
As I continue to largely ignore AAA & mainstream gaming companies I look forward to how the indie gaming market takes advantage of everyone's growing nostalgia for physical ownership of games.
Well, I guess that answers the question of whether the PS6 will have an awkward snap on disc drive.
to be fair, the "awkward snap-on disc drive" on ps5 isn't really awkward -- it's a one time install and is now indistinguishable from a built-in drive.
From a business perspective, I understand this. The physical games sections of most retailers are pitiful these days - take a walk down the PS5 aisle in Target or Best Buy for example. They also have a need to shore up margins if they want to keep subsidizing the hardware during the component crisis. And their biggest competitor, XBox, is in the process of pivoting out of their current pivot and apparently is about to layoff a massive chunk of its workforce.
But at the end of the day, part of what makes a console a console to me is the ability to swap games with friends. If I can't do that easily, why wouldn't I just use Steam?
I thought CDs were (mostly) no longer being produced. I'm surprised this decision was not made years ago.
They're Blu-Ray discs.
I can't wait to see the impact this will have on game prices due to the monopoly Sony is creating on selling PlayStation games.
Thanks for the fish but enshittification is only getting started.
what will happen when in 10 years they will want to discontinue those games? will they be hosting them forever? how are we going to preserve all the videogames production from 2028 on?
The unfortunate thing is that there actually already is a government mechanism for this, in the US at least, but it's been lobbied against by the industry [0]. So like, there already is a way to do this, the same way that libraries are allowed to preserve copies of every book, but the video game industry blocks it from happening.
[0] https://www.gamedeveloper.com/business/u-s-copyright-office-...
Bummer! Based on the current trajectory, PS6 will be the first non-handheld PS I will not own.
Starting 2029:
(Polish movie quote paraphrase btw.)So this pretty much confirms that GTA 6 won't be sold as disc later on
Oh man, I had forgotten about GTA 6 releasing on Playstation earlier than PC's. So all the hype around GTA 6 and the fact that people have been waiting for so long would drive up the demand of newer playstations and with all the 4 changes that I talked about in one of my other comments[0]
> No physical disc + shutting down online stores + deleting movies from customers accounts + dynamic pricing.
This basically becomes a sunk cost fallacy, both in buying the games or subscription models.
Because there are people who want a game so badly and want to play on release date and that game has partnered up with a console company that they will only release (first) on some consoles with the 4 factors discussed above. It leads to an incredible sunk-cost fallacy which somewhat capitalizes on the fact of the hype of the game and they are looking for any and every ways to capitalize on it for as long as possible.
I imagine some Playstation subscription yearly discount might also happen near the launch of GTA 6 so that they could tie users up to an yearly subscription perhaps.
[0]: https://news.ycombinator.com/item?id=48746439
This is another opportunity for the EU to reign in and create a proper definition of ownership so that this does not pass.
Of course, it would be interesting to hear the freemarketeering on this site and how people should "vote with their wallet" and sites/movements such as $freeplaystation.whatever sprouting pseudopolemic nonsense.
Voting with wallet works, unless there is a cartel there. Which probably is. Similar as with Samsung's RAM
So physical disc production is ending for new games on Playstation.
At the same time, as @outervale has said: they are shutting down PS3 and PS Vita online stores as well.
AND at the same time as @zache has said & previous discussions about PlayStation Deleting 551 Movies from Customers' Accounts.
WHILE at the same time, Dynamic pricing[0] is occuring where people who buy games are charged more because PS expects them to be able to cough up more money from my understanding
Combining all of this: No physical disc + shutting down online stores + deleting movies from customers accounts + dynamic pricing.
These might basically just be planned obsolence devices while trying to extract as much profits as humanly possible from your wallets.
I remember the dynamic pricing debate and that some people were somewhat tolerable of that, but I think that being tolerable of that is what is causing more and more precedents and an overall situation has occur where things are just increasingly more actively consumer-hostile.
[0]: https://www.ign.com/articles/sony-reportedly-testing-dynamic...
AAA game industry is in such a state, that not justifying piracy becomes harder and harder with each day.
This is ridiculous, and not long after they've been updating their ToS to require you to sign in and phone home in order to continue to be allowed access to your digital library.
> In response to shifting trends in consumer preference.
I hate this corporate speak. If buying isn't ownership, then pirating isn't stealing.
It’s not corporate speak - they have hard data in digital vs physical sales that they report on every quarter:
https://www.gamespot.com/articles/sony-just-reported-a-new-r...
Even more reason to call this out, they know the exact figures they need to create physical copies of, they're claiming a complete trend to reduce their expenses. I don't believe they have some agenda to simply turn off games for people for no reason, but needing to check in every few months to keep a game active is actively hostile to the customer.
> If buying isn't ownership, then pirating isn't stealing.
You're not buying a game, you're buying a license to play the game. If you don't agree with the terms, don't buy that license, but that doesn't mean you're entitled to commit copyright infringement.
If I buy a movie ticket, that means I get to watch the movie once. That's the agreement.
There's an expectation that once the sale is finalised they should t be able to just take it back when they like. Agreements or not that's not how things are supposed to work.
> If I buy a movie ticket, that means I get to watch the movie once. That's the agreement.
Good thing I don't recognise copyright. Can't infringe on that which does not exist. I'm sick of pretending it does good in the world when I constantly see its consequences are things like this.
> If I buy a movie ticket, that means I get to watch the movie once. That's the agreement.
Given the amount of agreements out there that have unfair terms from the get go, or are otherwise Darth Vadered, why should anyone care what deal the corps give you?
If you don't like the deal, don't take it. It doesn't matter if you recognize copyright, it's the law. Some people don't recognize speed limits; that doesn't always end well for them.
> it's the law
I can ignore that too, you know. Not all laws are reasonable.
> Some people don't recognize speed limits; that doesn't always end well for them.
Breaking the speed limit can be lethal. That's a pretty good reason to follow that rule even if you don't care who made it.
I haven't found good reasons to keep copyright law (on the contrary, I constantly see it hinder progress in society), so I ignore it.
If I get prosecuted for doing copyright infringement, I'll take it with pride.
Aaaand I'm not going to buy a PS6.
On pc there is some competition at least between Steam, epic, gog (the odd one out but I like it) and such. I have no interest in buying a vendor specific computer with only one storefront and no competition.
But those are still digital-only platforms, with a chance of them disappearing. Epic is the biggest risk there, I think.
GoG is an interesting case though, it has loads of games that by and large were available on physical media, but because said physical media is either gone, broken, or in the hands of collectors, getting a physical copy of those games is difficult now. Them being a digital platform re-enables people to play these games.
GoG is also DRM free, so if GoG dies it's not like you'll lose access to your games. Even if you lose the files, archives will exist. Plus, if you're really that morally opposed to file sharing, you can always put it on a NAS or flash drive. Heck, put it on a bluray if you want to
It's important to note that that vendor specific computer is 1) cheaper then a PC that can play equivalent games, and 2) much more reliable (i never have to mess with drivers, updates just work, etc...)
>cheaper then a PC that can play equivalent games
There are no savings to be had. What you don't pay one way you pay another.
>much more reliable (i never have to mess with drivers, updates just work, etc...)
So do you not own a computer? How do you avoid dealing with those issues, otherwise?
I own several computers, and I use them for work. Running games on them means either running windows or running an emulation layer, and both solutions are unreliable messes. High end graphics cards are generally very expensive and have required binary-blobs that are really hard to troubleshoot, and (in my experience) always have problems.
If I want to play a video game, I turn on my PlayStation and it just works and I don't have to think about it or troubleshoot anything. This has not been my experience with PC gaming.
I exclusively play on Fedora if on pc and the only problem I had up to now was with the ps5 controller and some weird rumble input. That was easily fixed with some googling.
Sidenote but why do you use a PS5 controller? I can understand if someone already has a console they'd prefer to use the controllers they already have, but I see so many PC gamers go out and buy a playstation or xbox controller when they want a controller when 8bitdo is right there and much better for the price
Not everyone wants to do research for every little purchase. XBox and PS controllers are likely to be at least good enough, if not the baseline of quality. A few weeks ago I got an XBox-compatible third party controller with Hall effect sticks, and while it's mostly alright, I found a weird issue where when I enter a specific mode in one game by holding the right trigger I have to have the stick centered or it doesn't register for about a second. This doesn't happen with MS's controller, and I have no idea how the input device can be causing something so specific.
Do people genuinely not know about 8bitdo though? It doesn't take a lot of research if you're in a store or recommended it by amazon
See that's a great example. By the time I sit down to play a game, I don't want to be googling issues.
Unsurprising. [0] This is even before 2030 and you will own nothing and be happy.
Get ready for your games to be delisted [1] as you never owned them in the first place (unless you have the disc)
[0] https://news.ycombinator.com/item?id=33362792
[1] https://news.ycombinator.com/item?id=32049626
> unless you have the disc
Is that really enough? AFAIK many PC games with SecuROM won't ever work without crack, as that entire DRM is incompatible with modern OSes.
It's enough on consoles.
On PC, discs (when they even exist, which is rare) have basically just been digital keys for a long time.
There is a simply countermeasure.
Don’t buy their consoles and games
Step by step...
I used to think this was bad, but honestly? It’s just games. Some people buy tons of digital games they literally never even play. If they were physical games, imagine all the e-waste.
And what’s the point of physical games? So you can play the game in 30 years from now on some retro console you’ve diligently maintained?
Get over it, you’re not going to do any of that. There’s no mythical third act where you go through some library of physical CDs and reminisce about an old ass game. There’s constantly new games coming out all the time, you will just keep buying and buying games, you play them for a bit, and then you move on. It’s not “buy it for life”, it’s buy it for right now have fun and move on. Live in the present, don’t worry about the future.
Even people who have retro consoles and collect physical copies seem to mostly do it for collector purposes. When they die, their kids will send all that to a dump or pawn it off. Pointless.
I agree with most of this, which is why emulation is generally better unless you specifically want to operate/show off a museum.
Maybe things will be like the Nintendo BS-X where people will reverse engineer consoles with games downloaded to extract the game from it.
That being said I do have a physical Atari 2600 with a few games. Astroblast with paddles is still a fun game today, and Video Olympics (the Atari VCS version of Pong) is extremely fun to bring out at parties.
the Atari 2600 is probably my favorite console to collect for. The games cost next to nothing and old games like that are fun to just grab a stack of and play each game for 5-10 minutes each
Replace 'games' with 'books' in your comment. Would you feel the same way?
>There’s no mythical third act where you go through some library of physical CDs and reminisce about an old ass game.
Huh? You won't replay every game, sure, but once in a while you'll find a game that you keep coming back to even many years after first playing it. The last time I played Pokémon Red all the way through was only a few years ago. I have permanent Deus Ex, Crysis, FEAR, and Duke Nukem 3D installations on my hard drive, so I can run them for a bit whenever I feel like. Maybe once you put down a game you never pick it again, but don't assume what is true of you is true of everybody.
Maybe remember the experience but grow up?
Do you mean "grow up", or do you mean "stop enjoying things you used to enjoy"?
If you enjoyed something as a much younger person, and enjoy it as a much older person, it is very unlikely that it is the thing itself that you are enjoying. To test it, you can try giving that thing to someone your age and see if they enjoy it (they will most likely think it's a nuisance). To experience it yourself, you can try what kids are into these days or even better try something that people used to like long before you were born, in which case you will very likely see these things as pointless quite quickly. If you observe these things, it is easy to see that nostalgia is enjoyable because it is about associating your youth and naiveté with the object of nostalgia. If you grew up, you would see that it is just some distraction that merchants brought to you to profit from your stupidity. If you realize this, you'll enjoy not having to deal with that shit a lot more.
>To experience it yourself, you can try what kids are into these days
What do you mean? I'll try anything if I think it will appeal to me, but I don't know any children to ask what they're into to conduct this experiment.
>or even better try something that people used to like long before you were born, in which case you will very likely see these things as pointless quite quickly.
Like how long? I like classical music. I don't really like theater. I read Dr. Jekyll and Mr. Hyde and liked it; I read Martín Fierro and hated it. What conclusion do we draw from all this?
>If you observe these things, it is easy to see that nostalgia is enjoyable because it is about associating your youth and naiveté with the object of nostalgia.
No, I don't agree. I don't agree that I derive nostalgic enjoyment from the examples I gave previously. I think that I can enjoy them because they're familiar things that I can engage with as a matter of routine. I can enjoy them for the same reason I biked to work through the same route for over ten years straight without getting bored. Someone completely new cannot derive that same routinary enjoyment. For example, DOOM is basically just as old as Duke Nukem 3D, but I only played it many years later, and so I never finished it (but I also don't think I would have liked it as much back in the day; the gameplay is just not as good. I should try other Build games to see how they compare). As another example, I should definitely feel nostalgia for Saint Seiya, but I tried multiple times just couldn't get through it. It's just for children, an adult can't miss the obvious plot holes. But I saw The Lion King in the theater and then dozens of times on VHS, and then dozens more times off my NAS 20+ years later, and loved it every time -- as an adult I just could better understand why it was so good.
>If you grew up
You're asking to be told off.
>you would see that it is just some distraction that merchants brought to you to profit from your stupidity. If you realize this, you'll enjoy not having to deal with that shit a lot more.
I don't "deal with" the things I like. I like them. Engaging with them is not something I'm forced to do that I have to cope with. Are you an alien? What do you do for fun? Stack rocks on the beach? Or is fun a foreign concept to you?
I'm not even understanding the topic of discussion. Nostalgia bad?