Nice job. I’ve played around with something like this in the past (chess pieces with RPG stats).
You should definitely check out Archon. It was released on a bunch of systems, but I know it from the NES. It’s pretty interesting and tries to blend more tactical, real-time elements into a chess-like game. Highly recommended.
Yes! Special abilities (Queen-Maenad and Pirate-Pirate) deal 20 damage to neighboring pieces. The only difference between 10 HP pieces and 30 HP pieces is that 30 HP pieces can survive that.
Nice job. I’ve played around with something like this in the past (chess pieces with RPG stats).
You should definitely check out Archon. It was released on a bunch of systems, but I know it from the NES. It’s pretty interesting and tries to blend more tactical, real-time elements into a chess-like game. Highly recommended.
https://en.wikipedia.org/wiki/Archon:_The_Light_and_the_Dark
So is there any reason for why some pieces have ten health points when the minimum ability point is thirty?
Yes! Special abilities (Queen-Maenad and Pirate-Pirate) deal 20 damage to neighboring pieces. The only difference between 10 HP pieces and 30 HP pieces is that 30 HP pieces can survive that.
AI playing Nichess 1 against itself - https://youtube.com/playlist?list=PLN0TnHkszmgQSnFrvF_ANIzX8...