1 points | by krupitskas 15 hours ago ago
1 comments
Finished a blog post on modern rendering culling techniques
I tried to keep it practical: not a deep dive, but a broad overview of the main methods, tradeoffs, and how they fit together in a real renderer.
Frustum culling, occlusion, GPU-driven rendering, meshlets, Nanite, light culling, etc.
Finished a blog post on modern rendering culling techniques
I tried to keep it practical: not a deep dive, but a broad overview of the main methods, tradeoffs, and how they fit together in a real renderer.
Frustum culling, occlusion, GPU-driven rendering, meshlets, Nanite, light culling, etc.